Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts

Monday, February 1, 2016

Liberators Review III

Liberators is a browser-based action MMO published by MutantBox with realistic warfare published front, historically authentic-looking tanks, intense fighting atmosphere and changing viewpoints violently team promotions and more. Special attention to detail, great soundtrack and ease-to-pick-up-control make playing this game a pleasure, even if the game would be much better fare, when it came, along with more innovations in terms of gameplay.

Pros: true-to-life battling Ambiente mediated by stunning 3D aesthetics and atmospheric sound effects; accessible game controller; a plurality of tanks with unique specifications; Convertible points of the third person to first person.

Cons: long team-up time before fighting; clustered somewhat ambiguous and interface; insufficient tutorial for beginners.


Play Liberators - A WWII Strategy Epic


Happiness is really not on my side this time. An enemy tank is at an alarming rate, press on, knocking down, which is an obstacle to progress, it is a giant tree or a stone wall. 50 meters or so away was a fixed and shinning Revolver a huge impressive iron body, with a long gun protruding on the two-meter-deep snow: Soon I was a clearer picture of forced. Its powerful titles are still deep into the soil with a mixed scrunching sound and print ribbons, and the gun to his direction is it ... .Yes, I am his prey, and to me is not a game for them, I know, of idea. Hopeless environments are using more philosophy in the display. And the ruthless front, this is my: If I can not be an invincible hero, I am determined to be a useful martyr. Conversely, I think Tank adjusted direction and head forward at full speed. Incessant shots all the time were fired, and I have the sting of balls once in a while. The heavily reduced hitpoints warned me that destruction would not be far, but death would not be so many concerns bring me this time, as I have drawn them successfully in a circle of my allies. Immersed in his rampage, the lone enemy tanks approaching our tanks at the rear was not aware of a heavy tank on its left side and a medium one on the right. The fatal shot was finally, and my world fell suddenly in a way white desolation ... to be sometimes weak and vulnerable, is not a shame, that's a shame that you do not make the most of whatever value you own of. This is true everywhere, even in an online shooting game.

Teamwork is a compelling of the many elements of the Liberators. Stunning 3D graphics,-voltage Engendering Sounds, an incredible variety of tanks and tons of unlockable upgrades allow this game (abbreviated as PT) to make a new high, to ask by neglecting adequate tutorial about the seemingly difficult control available is probably some to push out.

Not many tank-themed action games currently boast as impressive visuals and stunning as those who. In PT The depot you are introduced to the game immediately after the input is enough to give you a good insight into the quality aesthetics of this game. The Smart-tanks will not fail to catch your attention in the first place, because they are the heart of the game. Moving the mouse while holding down the left mouse button gives you any perspective you might want to take. Besides that, you can zoom in and out as you want by rotating the mouse wheel. Sure, each tank is presented with finesse. Slaty gray, light brown green, along with a handful of other unobtrusive color it will not miss the strategic importance of camouflage in real wars either in pounds or displayed on the screen to remind. Patches of flake coatings is another ingenious touch to achieve realism. Apart from the glittering lights, old fence like railing, a little greasy parking all carry a cryptic nor credible exam metro depot to provide. However, this is only the beginning of your feast. Designed with reference to a large pool of images and landscape plans of individual wars, reconstruct the various in-game battlefields of history to the utmost. Now you fight in the snow-covered city where the next battle you can find themselves entangled by dunes or winding small hills undulating into the wild. Not only the scenes are true to life, individual actions are well mapped intelligently and carefully. For example, if your tank is a light tank, usually you will be forced by a cumbersome barrier to stop, like a big tree, a big lamppost or a yard area; but if you fall your tank in the heavy type, it can actually take everything weaker, which is in its path. There are times you may find that your tank should be able to design an iron or something fell even more. Besides, if you are to close enough your target audience, you can also see the fricative sparks make your balls at them.
In addition to great visuals, generously provided tanks of American, German and the Soviet Union will spend definitely an irresistible lure for Tank game fans. There are light tanks, suitable for scouting, medium tanks nickname battlefield "Master" and heavy tanks, the degree of damage, soak and deal, and tank destroyers, a nightmare for all types of containers. However, tanks of all kinds frightening beset by his own weakness, which is perhaps why they look so realistic and function. Light ones are poor at attacking, while severe ones vulnerable rear and side arms have. What's more, tanks of the same type, are individualized by attributes such as each distinguished by a unique weapon, Revolver, hull, tracks, engine and radio different shape, color and the ability to lend to them according to distinctive attributes. For example Pzl is a light tank model with 240 hit points, 65 HP engine power and a speed limit of 29.9 km / h etc; while MS-1, a light one, enjoying 200 hit points, 43 HP engine power and a speed limit of 32 km / h. Modeling of the tanks to the real D and S series succeeds the developer not only in authentic visual impact to bring, but also to make credible functionally each of them.

Gameplay and control will not appear strange to players who know with similarly themed games, like World of Tanks, and Operation Desert Sab. They are not innovative, but they are quite exciting. WASD and mouse can meet all your needs mobilization principle, and as noted above, shaking with a light camera, you can turn your in-game camera. That's not all. The mouse wheel to zoom in and out, which means that you can change between the third person point of view flexible and sniper view. For anti-tank destroyer, there is even a "howitzer" mode. There are some "magic" key for you to explore in this game, as R and R, which allow you to move back and forth at different speeds. The game really plays easily and smoothly. At the beginning of each battle, the system will automatically assign an equal number of players into two teams. It's really an intelligent game in this regard, since the two teams are matched in a rule in relation to the tank types, so if you are a shabby light tank with low HP, you will not find counterparts of heavy styles Panzerjäger , Since the game requires teamwork, from single performance is wise nor welcome neither in the rule. They caused all often alone a greater possibility of the destruction, in turn affect the poor the whole team prospects. Every battle awards you. With a certain amount of experience points and coins that can be used in research and buy parent modules according to the development tree for upgrades However, owning stronger armor, you may find it necessary to dip into your wallet and run through the twisted development tree.

That's not to say the game is not without its drawbacks, though. The thing I find most unsatisfactory is the long team-up time. It is cast in fact like a dice to see if you can join the fight at 1 minute or two, three, four or even more minutes. The all too brief guide is barely enough for newcomers, as far as I can see. More players would be attracted here if they could offer more information about the mission, goals, and some auxiliary tools in the beginning.

The long and short of it is a great Liberators tank-themed action MMO game with a handful of interesting twists on upgrades, tank accessories, and battlefield visuals. Although with a slightly revised content and gameplay (considering War of tanks), the game is still fun and joy.

Monday, January 25, 2016

Liberators Review II

Liberators goes for a realistic military theme in World War II. Power has shifted from governments, multinational companies and has war completely over the company. You have been recruited by the Syndicate, to reach as much of the resource-rich Zandia as possible. Of course there are plenty of counter-forces are all seeking a piece of cake Zandian.

There is one thing that does particularly catches my Liberators although we have a game with gameplay already seen a hundred times and a theme that we even have to see more than that: It takes its theme and fully embraces her. Almost every mechanic is a thematic reason for its existence given, including the mechanics, that we do not even ask that standard players questioned why they become it. Examples include the ability to go into full-screen mode, which as a special satellite technology that allows for a larger view and the reason for the player to act as keep the language clean in the in-game chat and email that "it is a place of business," said. They are admittedly simple explanations, but they are examples of MutantBox go far beyond that to make the game fun and accessible to the world.


Liberators - A WWII Strategy Epic


Games like Liberators really do not need a story that is deeper than "everyone is greedy for resources" is, but it still manages a pretty compelling story about his numerous tutorials objectives. The font for the story is surprisingly funny and consistently. It helps a lot that the voice actors play your connection Syndicate did a great job delivering his lines.

It seems that one of the main ways that distinguish these social RTS games themselves. From each other in their fight mechanics Whereas games like Clash of Clans and Backyard Monsters actually let you watch your units attack an enemy base (and there are a lot of strategy in the way you deploy your troops), focus MutantBox games entirely on the figures. Instead of watching your troops laid on the basis of the opponent, you will only see a progress bar advance to the time it takes to travel for them, an attack itself, and if they were victorious, return to base. I can see that this is, it's a big turn-off for some players much less exciting. It could be a favorable combat system for players who prefer the base-building side of these games, as the soldier Inc. make combat mechanics require the raiding process less time and mental effort. Offensive in Zandia just adjusting some sliders to specify how many troops you send to a robbery and then pressing a button to you want to send from. If your power is victorious, many of them are alive and ready again to be sent on another raid.

The defensive side of the struggle is too simple in Liberators. While defensive buildings such as towers and walls improve your base defense, its placement has no role at all. Again, it's a numbers game. The defensive buildings and troops that protect your base grant bonuses defensive and offensive forces wear down, but the combat simulation is performed through equations behind the scenes. At the end of each battle, you will be sent a report that covers the losses on both sides. Smart offense Send perform drones in an enemy base to explore and then use the knowledge you gain about their defenses in order to inform as many offensive troops to send on an attack.

Since military operations have been completely taken over by companies, you need contracts to negotiate with them in order to gain access to their technologies and troops. The contract system uses a technology tree that a good way that many unlocks, the requirements is to demonstrate and how they relate to each other. The first contracts only require your time and resources to negotiate, but later special contract transfers required. Every day you will be a random transfer free. Once you have completed a complete set, you can add them into the trade along with some resources that negotiations on a new treaty. Many of the contracts can be renegotiated several times to provide upgrades to their technology or troop.

Thursday, January 21, 2016

Liberators Review

Liberators is the latest in Mutant Box lineup of MMO strategy games for the browser. His style of play is virtually identical to previous MutantBox games like Soldiers Inc. and Storm case, with its ancient Greek setting far being the main difference. Like the other games before, Liberators combines city-building through military conquest. As your city grows and your alliances with other city-states, knowledge of technology and offensive force.

The game begins with a surprising alliance with Leonidas himself. Despite how busy you expect the King of Liberators, want to be with the incoming Persian forces in order, he is dedicated to ensure that your small town is becoming a worthy and capable of defending Greece , This process involves checking off a very long list of Leonidas assigned missions. Most missions are very simple, which is why there are so many of them. Generally, missions will ask you to build with another Greek city or upgrade a building fake, or to train strengthen an alliance or military units.


Liberators


Your city requires a constant stream of wheat, bronze and wood to support its rapid growth and growing army. There are a number of resources dedicated buildings for production, storage; Your saved resources are safe from the invading player. Beyond resources building, there are a number of buildings dedicated to your economic and military. Each building provides access to some new functionality, like the ability to communicate with other players or a training ground for Spy units acting resources. The first few hours of the game include constant and rapid progress. Unfortunately construction building after building after building is not very funny, so this is quite boring from time.

Building a good tutorial is hard - you need the player to learn and to understand the mechanics of the game, but you are too busy to keep order. A long, boring tutorial means plenty of players will never make it to the meat of the game; and that's definitely the case with Liberators. You have 72 hours from the time you start the game had to be completely safe from invasions from high level players. While technically gain autonomy after the first handful of assignments Leonidas', is the best use of your time to keep plowing through them. Ensure loops through its list of your town, has all of the buildings, upgrades and intercity agreement you need, when you disappear your freshman shield.

The free-to-play and full game of the timer. That is, there is so much to do that you may be constantly busy for the first few hours of the game, and then you will not be a problem filling if you have to check on your city at regular intervals for at least twenty minutes of gameplay. Obviously, the rarer your city you check, the more you will have to do. In addition to improving your city with new buildings and updating of existing buildings, you can have an entire army and maintain your relationships with other cities.

In fact, Liberators gives you plenty to do, but it rarely feels very satisfying and it takes too long to the point where you really easy to get your own decisions. Loops through the gigantic mission list honestly not fun. The tutorial is stimulated appropriately, so that you can properly learn the ins and outs of the game, but there is hardly anything more exciting what is happening, making it all feel at the end really boring. Construction of buildings, alliances and workouts are not a prior problematic check boxes on a long to-do list, but they're so many of the check boxes that lands to the fun part of the game behind hours what is hidden on a tutorial to represent. Of course, gradual progress of the way the city-builder. You start from scratch and slowly build up a city. Your options and strength grows with your city.