Thursday, March 31, 2016

Gold! Don't wage war without it!

The cost of war is steep. One of the few ways to guard your army against rampant inflation in Liberators is to make your purchases directly in gold. Gold is one of the most important resources in the war, used generally to keep armies upgraded and competitive. Keep your army well prepared by constructing houses, markets, and eventually gold mines on your base. 

The more you've got, and the higher their levels, the more ready your army will be to destroy the enemy.

Reap the sunlight of the earth and use its glimmer as another weapon against the enemy.

Liberators Gold

Wednesday, March 30, 2016

Liberators: Raiding Cities

The battle isn’t over after you’ve liberated a city. There are a number of functions that liberated cities present to the dedicated General. Foremost among these is the ability to raid cities for valuable army loot harbored by resistance fighters.

When you’re low on supplies and need a bunch in a hurry, raiding cities is a quick and efficient way of gathering military gear. In a similar fashion to normal battles, city raiding will consume a portion of your supplies. Since raiding can be a costly measure, it’s a good idea to balance your supplies and your need. Clever generals are always aware of when and how to get their soldiers what they need in times of crisis.

City raiding is a limitless enterprise. It starts with a single initiating battle for both normal and hard levels respectively. Success in battle unlocks an auto-raid feature after which time items can be acquired directly in exchange for supplies. Consumption of these supplies is hefty, but the most dedicated raiders can receive recompense for their effort in the form of hot events and achievements. 


Liberators Raiding Cities


Do you have any good advice for other generals about how to meta-game the raiding cities feature of war? What great strategies have you used to maximize your soldiers’ welfare? Maybe you’ve thought of something we haven’t. We’re excited to hear about your ideas.


For more ideas, tips, and strategy on the internet’s top WWII army game, check out www.mutantbox.com! There you can catch up on all the latest Liberators information, updates, and events, as well as join the growing community of dedicated generals.

See you on the battlefield, soldiers! 

Tuesday, March 29, 2016

Liberators: Mortar Units

Mortar weapons were all those issued to infantry units to provide close range, rapid response during the Second World War. They enhanced the indirect fire capability of an infantry unit in tactical combat. Their firepower is similar to that of a hand grenade, only far deadlier. With a range of up to 325 yards, mortar units are some of the most highly prized a soldier can want.

On the Liberator’s battlefield, soldiers make use of the legendary M2 Mortar. This high-angle-of fire weapon was developed by the U.S. specifically for WWII and due to its powerful efficacy was used also in later wars as infantry weaponry.

Mortar units are powerful on the rear lines due to their long range. They’re very good at attacking enemies deep within enemy lines. They can be found under the employ of CommandersTassigny, Leni Riefenstahl, and Montgomery.


Liberators Mortar Units


What are some of your favorite special moves involving mortar units? Who is your favorite mortar-wielding Commander? Do you have any strategies to share with other soldiers looking to change things up? We can’t wait to hear from you!

For more ideas, tips, and strategy on the internet’s top WWII army game, check out www.mutantbox.com! There you can catch up on all the latest Liberators information, updates, and events, as well as join the growing community of dedicated generals.

See you on the battlefield, soldiers!

Thursday, March 24, 2016

Liberators: a strategy puzzler that offers plenty of challenge

Liberators is a strategy game in real time with his back to the usual notion of building bases and construction units.

It also puts its back on fancy graphics, complex hierarchies of units, leveling up, and stories and just about everything you are used the RTS genre even more bizarre. In fact, it is devilishly simple, and really a lot of fun to play.

Located in the modern world, the game offers a set of scenarios 20 odd on a wired version of the world. But this minimalism is there for a reason. Designer RTS as a self-confessed nut, wanted to create a strategy game without the frills.

"Basic Building Toys can be fun but predictable," he said. "Building barracks, a powerhouse, your tank factory, then a second power plant. There are some interesting choices in it. With the basic building removed there is more time for interesting choices. I'm all about removing monotonous grinding and make every mouse click is an interesting decision. "

Each scenario offers a state-winner and a selection of hosts. These are very basic infantry and armor along with air support and the ocean. The units are 100-strong unit and is still as powerful as the other. If you have two units and your opponent has one, you win 100 percent of the time. The only exception is when a unit defending a city, in this case, it’s dual power.

The units have certain basic characteristics and unique. Only infantry can occupy towns. Armor moves quickly, but cannot cross oceans. Air power does not damage while supporting ground troops. These differences are at the heart of decision making of the attractions of the game.

There is a very basic economy. Cities generate cash, depending on their size, and you can build additional units. But they take a long time to arrive and then they can take a long time to move from low bases distributed to the action. I got used to it pretty quickly, and stopped the construction of entirely my strategies around the stacking units soon after. It is clear that while amassing power batteries is useful in many scenarios, it is usually to arrange logistics around military units you have been given.

The game offers a quick tutorial (I recommend turning off the aid as soon as possible.) At first, the game seems almost laughably simplistic. It also has some quirks of the user interface that take a little getting used to. But I found myself unable to resist returning to scenarios and play until I'm satisfied that I was whipped. Often, you can replay the scenarios different sides, and you can choose the AI ​​allies.


Liberators Online


Liberators is based on a globe, not a table version of the Earth, and thus the units are looking for ways that are unfamiliar to anyone who is used to, for example, the view of the risk of geography. Most scenarios I played demanded that I take a global view of events and seeks to make use of streams, like the real military does.

"The simplicity of the mechanics of the game is what sets Liberators apart in my mind, players can fully concentrate on the strategy of moving their armies about. Subsequent scenarios are very difficult. They are interesting because of the task to do and not because of the complicated tools to work with. "

In his heart, Liberators feels like a puzzle in which you move the pieces according to your own understanding of the solution. It is about taking time measurements and distance, solving problems that these two factors arise. The scenarios were set up for you to seek the non-obvious solution. Fortunately, the enemy AI can usually be relied upon to behave in a manner which seems logical, sometimes with units falling into a trap of being teased on a secure basis, but usually with the mind to stay put.

"I have always imagined the game to pass the puzzle character at a higher game level strategy in scenarios later, I think this puzzle element is very interesting. He really matter how you spread your units and time your battles. "

Tuesday, March 22, 2016

Liberators: An AMAZING WWII STRATEGY GAME

I have a long history with the World War II strategy games. In fact I am playing a lot of such games, and a bunch of other less well-known titles who dabble in this genre. I am in a very good position to tell if a game is worthy to stand among the great. And yes, Liberators easily makes the master class. It captures not only the historical accuracy and intense strategy like this is all about, but adds its own unique flavor to the mix, and make an instant classic.
During installation, I tinkered with the functionality and spent most of fifteen minutes to get used to the interface. There is a good tutorial that explains everything. Those of you who have played in World War II strategy know that it can sometimes take hours or even days to control some games control interfaces. So it was a real joy to be proficient how everything worked about half an hour after the start. This is not to say that I knew all the tricks of the trade, but the part of the basic interface was behind me. I could go into the real fun part of gameplay.

And on that note, Liberators knows how to make me a happy man by allowing me to use my native Yugoslavia to the rule, which is not an easy task at the time the Second World War. But in addition to Yugoslavia, any country you can think of is available. If you have a favorite country or a place where your family is, you can read them here. Of course, the big participants are also available. It would not be the Second World War without the United States, Germany, Japan, Britain, Russia and France. The play gives a very different perspective than trying to survive like Belgium or one of the Balkans.


Liberators Online


Once I got into the game, I learned that even with the game showing the players how to do things, even then, he tries to continue to contribute to something that few titles, even those with good tutorials, never attempt to do so. For example, Supreme Ruler has made it much easier to choose research projects, allowing you to know what is down the tech tree you may want and even offering to automatically select the search path for you. I refused the offer since I'm still coming up with my overall strategy, but it was nice to have an intelligent advisor help.

Of course, in the next few rounds, I spent most of my time as leader of Yugoslavia, working through a geopolitical nightmare with Italy and Bulgaria. Finally, I managed to put myself in a good position enough to not be at war before I was fully prepared. Liberators did a great job with the system of diplomacy in this game, which was very realistic. Computer opponents (and allies as if any) are demanding, but not to the point where their actions do not make sense. You will not go to war on stupid things for most, but do not expect that everyone is thinking of ways to screw you over if the price is right and the opportunity arises. I am able to keep a happy face on most of the negotiations, giving up little things here and there that I was playing through the time while getting desperate for my country behind the scenes.

In fact, on diplomacy, I must say it is very well done here, he could almost be a game on his own. Those who master it will have a much easier time when filming begins.

Then, when the war finally presented at my door, there is almost no way for a country in this part of the world to avoid conflict during World War II, I was really excited. All battles are managed by the computer, of course, is a double-edged sword that tends to imitate real life.

First, if you have a well-guarded province (mine was around the town of Dubrovnik), then you can survive a massive attack without much loss. On the other hand, sometimes you attack with three times more troops and almost all yours die despite being very advanced. It's just one of those things that you fight through and after a while you choose your battles better. Maybe become a better overall strategic commander and critical thinker. If only the leaders of the real world have received such a benefit.

In my first match, I did not last as long as I thought. In my defense, I cannot fight against Germany, Italy, Romania and Bulgaria myself. Again, I would have probably been a little less confident in my abilities and adjusted my strategy accordingly. During my time fighting for survival slave I had a real blast and Supreme Ruler made me think ... a lot.

I played many other games after that first, and got a little better each time. One of these days I may even survive the war. To get out of Yugoslavia, I also tried my hand to France, Germany, the US and Japan, as well as some minor country that has not much to do with the war but played a more important role when I was in charge.

Everything was still quite realistic thanks to the large computer AI. Historic game mode gives players the gift of clairvoyance, since we usually know when things are likely to happen. Even then, it's not exactly an easy road, but at least you know things like not trusting the eastern fortifications completely as France or Hitler at all like Russia.

Overall, Liberators is a huge success. With strong graphics, brilliant diplomacy interface, the challenging AI and historical accuracy, so if you are looking for a way to invest some good moments in World War II strategy, this is a great way to do.

Sunday, March 20, 2016

Liberators: will you take your chance with me?

Games based on World War 2 are always popular. Implementations of the venerable mechanics as World in War to complex simulations like Battle of the Bulge there is already a range of games available. But Mutantbox think they can muscle in this crowded space with the latest released game: Liberators.

At first glance it looks like any other game based on the card. But then clearly linked to the empire building of classics such as Risk and Axis & Allies, it has its own unique approach. You move units on a map, trying to conquer territories which, in turn, provide income that you can spend on the troops. In a neat twist, once you have purchased a particular type of unit, it cannot be built again for several laps, which means you have to pre-plan your purchases carefully.


Different types of units are simple but effective model, and all units have an operational index value that affects their performance in combat. It decreases when they move or fight and increases if they are based. The value of this index is hidden on enemy units, creating a balance of information and open uncertainty. The mechanics of actual combat are completely hidden from the player, keeping things smooth and simple.


Indeed, the game and its interface are generally quite accessible. You can tap or drag units to their chosen destinations, and all the functions you need are easily accessible from the main screen. Everything seems good, even if the sound is awful with his martial band pompous terrible and almost no other audio files. There is a short but effective campaign tutorial to teach you how to play.
The games are generally scenario, each with its own map, the starting units and victory conditions. The campaigns are just a series of linked scenarios, separated by duff rather cut scenes. You get a short free campaign to try but have to pay for an upgrade to the premium for an additional three largest. Most scenarios included starting from vaguely historical positions, but there's no real aspect of simulation beyond, and with the full version, you can also build your own games.


Winning a campaign mission to unlock the next in the series. But in addition to a basic victory condition, there are often additional targets to try to answer in terms of speed or eliminated units. Success nets you points that are counted against a global military rank of style, and again individual achievements to unlock.





Liberators is as a great strategy game, which is certainly not. There is nothing like the depth of options or the length of game you expect from this genre. However, it does contain a nice amount of strategy for an empire-builder. Too many of these kinds of games are just attritional pieces for most of the territory. And while some open and custom modes game Liberators fall into this trap, most scenarios do not.


What makes them interesting is a combination of map, units from their different abilities and different victory conditions. It is not always clear or obvious how to achieve victory, and the AI ​​is good enough to beat you if you rush in without understanding the situation and a plan. And if you cannot find enough hard once you get to grips with the game, there are the hot seat or wireless modes to play against others.


In addition to the problems posed by specific scenarios, there are many common tactical puzzle to consider in the game. It's all about compromise. Reinforcements trickle slowly and take time to reach the front line, but you still want to push on and capture more territory. Small armies can spread widely, but are vulnerable to the larger centers, but bulkier troops. Weak front lines can be tempting to attack, but large reserves are an effective deterrent. The answers are rarely obvious.


The whole package is not exactly deep, but it strikes a good balance between the pleasures of power mongering and toothsome delights of the heaviest strategy games. It's a fine line to walk effectively, and it is that balance that sets this game apart from the crowd. Eventually you will find that there is not enough variety on offer to stop repeat setting, but there is a good amount of game like Liberators to have before you hit burnout.

Thursday, March 17, 2016

When they are video games in World War II to stop the sale?

There you can see the fascination so many video games like Liberators have little to deny military conflict. You can see this manifested in several recurring elements of modern game design, from the complicated modeling and animations that go into weapons and chauvinistic character of many stories on the perpetuation of stories to promote the idea that wars make ordinary young men to heroes , While games try as a creative medium could mature, they can not a profoundly childlike joy seem to war weapons and men to shake directed that they exercise.
The Battlefield series this divided a lot of emphasis on weapons, factions along national lines, collect experience and character levels and their access to better weapons and skills using the example. In the most recent entry in the series, Battlefield: Hardline, the game switches its setting of war to a kind of new-fangled police war thing (I'm not sure what you call it, when dozens of policemen and dozens of criminals have a pitched battle over a case is that even a thing that ever happened?), but the tropics are largely retained. Battlefield was not alone and next to the Call of Duty and the now-defunct Medal of Honor series is presented again a world in which war has been an exciting and productive way to solve problems and audiences this after for more than a decade munching down.
It would be unfair, only these three to pink on because it matches on the war in all sorts of genres of the strategy for survival horror and on all possible platforms are from the time of the earliest home computers. Games have passionately believed war as a theme and have glorified to the point of caricature and beyond. While some games, the idea of ​​war have explored as a bad thing, for the most part accepted war as necessary and noble character building games.
Liberators Online

However, there is a big problem for the games in pursuing this philosophy, a tank destroyer Tiger (P) to talk in the room as is. This is that modern wars make for terrible games. In fact, do almost all the current wars of terrible games, with one exception.
World War II has for game developers a source of inspiration for decades back and it's easy to see why. On a narrative level you've got the most obvious villains in history, a just cause and a clear victory. Playing on the design level at this time benefit from technological sweet spot set, unique in history where war machines and weapons are powerful enough fun to play with yet simple enough to give the player a lot to do to use them effectively. It is so close without doubt the perfect historical setting for a militaristic video game ever, perhaps ever exist. When the Second World War did not exist, would had game designers, they invent (and sometimes still do).
The downside is that while developers fisheries inspiration from this particular war it always keep old gets. You can download the zombies wheel or you can play "what if", but whichever way you cut it the case of the Third Reich will not get fresh. The message that brave men and women strengthened to answer the call and a bunch of fascists out in sharp uniforms that will stop their way with the world tumbled in us from a young age, there is not much more to be said about it.
In many ways this is something to be grateful. I'd rather boring grow hearing into a huge war that happened long before I was born, as it actually see happen for me.
But as WW2 games is growing increasingly stale as setting video games have been forced to improvise in order to continue to provide their audience available to play entertaining with battle. In short, they have to invent wars. The locations and enemies could be drawn from reality, but the scenarios and circumstances have exaggerated beyond recognition. North Korean soldiers are suddenly able to cross the Pacific Ocean in power, Russia can afford a viable modern military magical, and of course the combined naval forces of NATO always manage to call in sick on the same day.
There are exceptions, and some games are based on conflicts made in recent history, but the asymmetric nature of modern war and the issue that keep losing Western nations it makes a touchy subject. Where the Second World War still in high-profile games of all genres is celebrated (with Wolfen expansion, another game Brothers In Arms and Hearts of Iron 4 all because this year, for example), more recent conflicts almost completely overlooked. Players that their war stories want to end with the conquest and victory, not bland statements about troop reductions or footage of helicopters pushed the decks of aircraft carriers. You can not glorify the war of the losing side in a video game.
This is significantly different to the cinema, which glorify a lost cause with much more success by drawing focus on the development of the characters. Movies like Platoon, Black Hawk Down, The Hurt Locker or American Sniper can speak to the horrors of war, while it also as noble and heroic not start in such a way that a video game painting. A lost war in a video game just feels like a waste of time and not everyone in a good way.
This provides us with an interesting situation. While video games are often criticized as unhealthily militarist they are, perhaps inadvertently, undermining their hawkish qualities of them in increasingly bizarre alternate realities to bed with. Videogames allegedly on the virtues of war supply the damning verdict on modern warfare it easy, can it by disassociating, Does not worth the attention. Actual wars are no longer interesting enough to be the subject of war games.
I'm not sure if this means that we evolved as a species or completely beyond help.

Wednesday, March 16, 2016

Liberators: Free Strategy Game WW2

World War II has always been a popular setting pay video games and over the years, the theme was in ALL the genre virtually video games. So what kinds tells FPS Saw Fewer releases in recent years, no genre is popular who remains in the framework of the Second World War is the game in real-time strategy.
Experience all strategic and cinematic intensity of World War II invasion of Normandy to the conquest of Germany and more. Liberators includes a single player campaign too. Depth good and not intense multiplayer who you used to play the Americans either as the Germans.


Liberators review

There is much to love and Liberators examination, a fun, gorgeous, epic strategy war game alternately. The scale is just the graphics are really beautiful, and the whole game is so intuitive, I had to do refer to the manual TWICE. Some screenshots HERE. The review of the Liberators Is Game after pictures.

No surprise that the United States, Japan and Britain are the main fighters in the game. Deliciously goal, Hubert Cater game designer has included China, the USSR and several powers "minor" such as Australia, New Zealand and Burma. Campaigns like Operation Z cover the Pacific theater (meaning India to the west coast of the United States, Australia and New Zealand to Alaska) December 7, 1941 mid-1946. About 10 small campaigns cover specific battles such as Iwo Jima, Okinawa, Midway, Guadalcanal and Burma.

Saviors has an incredibly powerful scenario editor enable one to modify campaigns, or create new ones. It allows you to name the units, the introduction of ceilings on the number of each type of unit can be purchased and more. Because of the many scripts and settings Creation of new campaigns is complex. Purpose modifying existing ones is easy and fun.
Liberators Online


Liberators online  

This fun game is not only, uh, all fun and games, however. Would make some technical changes already this big really amazing play. Above all is the computer artificial intelligence (AI) lap length of about 10 minutes per round. Switch off the F3 some contained messages, each of which shows for about 10 seconds. This speeds up the AI ​​turn up some. The game requires a lot of extra keystrokes. For example, the construction of an aircraft carrier that has 5 Aircraft Advanced Naval Warfare 2 and 5-Long Range Aircraft requires 12 extra clicks. So far, so good. However, the purchase of two more similar too carriers will require 12 clicks each.

For me, at least, if my computer goes to sleep, he stops the game (if the game has been registered or not) requiring me to restart from the last backup explicit. Since a typical tower cycle (drive + AI) could be 25 minutes, it could lead to a great loss of time. Oh, and backup games takes some time. The games save SCCM not possible to find deleted. But a trick is that when the game dialog box opens, you can delete one or more existing games. Then, the save game dialog box opens the next time it loads much faster. Save-games have a date stamp, but no stamp. So if there is an automatic backup and play a saved game from the user from the date it is difficult to know who has been saved. And a very minor issue: engineers can build strong, but no roads or railways. So actually, which is a request to allow engineers to build roads and railways

Monday, March 14, 2016

Liberators: Another Awesome Looking WW2 Game Hits The Scene!

The basic idea is to Liberators to build an extension to the classic game WW2. Standard WW2 game tends to be very boring after a while. On the other hand, modern naval strategy games are becoming more complex and difficult, especially for a player who has not graduated from Annapolis Naval Academy. So we tried to Liberators somewhere in between. Liberators is a bit of a mishmash of various creative ideas. When THQ went under, SEGA has been quick to save that title for an impending disaster and has breathed new life into the game. While in many ways, the game does not deflect the elements that made the success as an original, this version later revealed a much more cunning AI is truly formidable force in the global real-time strategy. However, players should not approach this as they would any other RTS game, no. In Liberators, of life support units and removing them when necessary is essential to victory because the "higher level" units, depending on how long they have been in life. This is combined with a need to monitor the weather.

Saviors of the graphics are excellent and follow the very high standards set by the previous game. However, the scenes Cup game clumsily use the engine in the game, which can create sudden changes troop placement and almost give them a "rebound" effect. Nevertheless, given the retail game is hard to match in the market for real-time strategy.

Liberators certainly goes a long way in giving players one of the most difficult, involved RTS experience available on the market today. Although it is slightly maintained by occasional visual problems, it is one of the highly ranked games for those seeking a base WW2 RTS.

Liberators Events

Another research WW2 first person shooter is crazy hitting the market. Liberators aims to capture the feel of the classic multiplayer shooter game WW2 and bring it to life on Xbox One, PS4 and PC!

So the WW2 shooters are like buses - you spend waiting years for - and more to come once. Just a week after we brought you the news that Battalion 1944 was preparing to reclaim the title WW2, Arts Driven announce Liberators.

This exciting project aims to also capture this classic WW2 gaming experience lost in today's shooters. Battalion 1944 and now Liberators relaunched the fire in the belly of FPS fans. The Internet was alive with debate and the euphoria from these two projects live.
What is most intriguing here, however, is that the funds will not be spent to create the game itself - is already done - the team want to use the funds to shape and the house needs and desires of the community. Driven Games are committed to create a game that surpasses everyone's expectations, and so far they are on track.


Liberators Online


"An online game is only as good as its community. The games that are successful listen to their community, but the games that develop allow their players to shape the game's development. This is not just trying to reach consensus on a bulletin board, that means giving players the tools to create and improve the game, and let the best ideas and creations rise to the top. "
The game itself will be relatively simple - Saviors may not include a campaign mode (unless convinced otherwise by the community) and will feature only four online multiplayer modes. A war in the form of a death match, tactical assault in the forms of Capture The Flag, Search and Destroy and Dominate.
Players will be able to access and customize six classes, including Rifleman, Gunner and Sniper.
The goal is to keep the game as simple as possible and to keep as much of the classical approach WW2 as possible. I sincerely believe that the Liberators looks like a real game-changer. This conventional approach on a next-generation shooter is exactly what the industry has been crying out for. The focus on gameplay and dedicated community is what will separate Saviors of competition.


Liberators Facebook

"In Liberators, bullets are what matter, not kill-streaks, not the wall jump, and certainly not of drone strikes ordered from websites,"
The truth is, is that these games represent a whole generation of players and now with this reintroduction of the WW2 era to PS4, Xbox One and PC - we let the new generation of players to enjoy the old school feel but amazing game modern day fidelity.

If you want to support the project head mutantbox.com. So glad to see the return of WW2 - but what do you guys make of this? More importantly, what do you expect Liberators team to create? They are listening.

Wednesday, March 9, 2016

Liberators – A WW2 Risk-like Strategy Game

As many risk type games, Liberators in the middle of Europe in the 1930s and 40. Although it does not vary much from the axis configuration (excluding Japan) against the Allies brings Liberators a necessary polish and refinement in the kind of Android war strategy. I am a player of risk middle-of-the-road, somewhere between strategy and civilization, so I'm very excited for a pick-up and play mobile game without much detail.
Luckily, Liberators begins with a twist. You start the game in 1939 as a German general during the opening blitzkrieg war. You get the powerful German army to start and take control of northern Europe, and you find yourself in the desert trying to help your Italian allies. From there, you switch to the Allies in Russia in 1941. You Backtrack in Mother Russia until you are able to gather enough of your forces to repel. Finally, you gain control over the British and American forces, moving through Africa and Italy in Germany, freeing Europe.


Liberators events

There are circumstances that you provide in history, but they are hand drawn graphics most pleasant time covered with bad dialogue. They introduce you to the general behind the war (not factual), but leave much to be desired in the non-serious way, they talk about the war. Apart from the circumstances, the levels and the countryside are fairly short, but this is only the beginning as the game lets you play against the computer and local multiplayer and online in various pre-determined scenarios and self-created.
While the difficulty ramps up and down unpredictably in the single player campaign, there are hundreds of combinations you can play through Europe, Africa, and the Russian theaters to your own defined parameters; however, you cannot choose a random country to find on any map. The settings allow you to play as one or the other country on their specific card so that US and German armies can fight on the card Operation Overlord instead of, say, Russia and France.


Liberators play now

This is the type of small bump Liberators strikes more often than I would like. Limit your choices in the design-your-own-map gameplay is inexcusable not to allow your technology and military upgrades to continue on the next chapter in the single player campaign.
Compounding this difficulty by level was anything but predictable as I found myself in retirement and using delaying tactics in the second level of the game, but then wipe the floor with the French.
I would have a better dialogue that threw a wrench in the scenario WWII overplayed, but the levels are arranged well with a good mix of small, medium and large maps, and a variety of troops (tanks, planes, and a mix of infantry) keep logistics and tactics fresh war. We created a nice base for the other installments in the genre of Risk-like strategy, but there is much room for improvement to reach the Age of Empires and level of civilization.

Tuesday, March 8, 2016

Five Places Where World War II Games haven't Gone (and should)

We stormed the beaches of Normandy. We siege to Berlin moved, took in the sky above the South Pacific, and have paved over the French hinterland. We have the Third Reich struck several times when we could count us and watched Tojo to give the face of nuclear power. Video games have done the Second World War.

But because the Nazis are always just about the best video game villains, it is doubtful, we have seen the end of this time. So, to keep things fresh, here are five previously unexplored places for where to put your next world war game.

Antarctica

In January 1939, Captain Alfred Ritscher, the third German Antarctic Expedition, a mission of the Nazi declaration on the Antarctic continent as German land led to establishing how it is going so far as to designate New Swabia. Planes were flying over very large areas of ice falling metal swastikas when they went. It is one of the strangest examples of territorial behavior in the story, so strange, that it scattered all kinds of conspiracy theories about the Nazi UFO fueled with bases across the floor of the South Pole. If that does not awesome game setting can not cry, I do not know what does. You could one of two ways to go with this; either total pulp to explore in the "Wolfenstein" tradition or as a tense point and click adventure about a lonely Allied soldiers the German bases in fact, there is not yet announced.

Egypt

Egypt is to set at any time, a killer of a game. Pyramids, pharaohs, countless gods, the archaeological exploration of the country on the 19th and early 20th century - the place for games made. It seems that games manufacturers also ignores the fact that the British do not repelled one, but two separate invasions in the country, the first Italian led attempt to take it, and later Germany. In fact, the battle of El Alamein is recognized under Britain's first major victory against the Nazi army, and marked a turning point in the war in 1942. The siege of Egypt, from 1940 to '42, is the main material for, yes, a Ego shooter. Maybe if Infinity Ward goes back to its roots, you can start here. Try Invasion of Africa in Liberators Facebook!


Liberators Online


Prague

It seems natural that we would build video games around the actual activity of warfare, when a game to make. Warfare has established rules. There are things to do. I find it strange, but that no one has tried to make a game that despite the potential influence throughout Europe for and meaningful experience on civilian life. Luc Bernard, designer of "Eternity's Child", actually began work on a DS game called "Imagination is the only way out", a sidescrolling history of the Jewish experience during the Holocaust. Many balked at that, but the idea is sound. Czechoslovakia, especially the vibrant city center of Prague and the relocation of the Jewish community in the late '30s would make for an extremely strong game in the visual novel or adventure genre.

Hong Kong

It remains to be seen whether EA itself has a hit on its hands with "The Saboteur". Marketing for the game was clear, but most of the gaming world Mindshare ratcheted already dedicated this season to hit the shelves. People are getting their war on with "Modern Warfare 2" and all other their open world game is getting on with "Assassins Creed 2". If there must be an earner turns out, though, you can be sure there will be a sequel. Do we want to keep although Nazi Franco striking really in the heart of the regime? Certainly not. That's why we take this business to the other side of the world and a game about Japan occupied Hong Kong make. The watch-and-dagger business a saboteur of being could even ultimately lead to a major military conflict. It would be also Canadian and Indian soldiers of World War II a chance in a game to shine.

South America

This is a bit of a reach, since it technically a post-war setting. In the wake of Quentin Tarantino's "Inglourious Basterds", I thought a lot about WWII games. "The Saboteur" comes close to that Nazi killin ambition to fulfill, but it does not explain the Nazi functionaries who escaped after the loss of the war. Then there is Frederick Forsyth Odessa theory. The organization of ehmaligen SS Angehoringen (organization of former SS members) should have their escape routes throughout South American countries like Brazil and Argentina. Imagine a "Assassins Creed" style game you anywhere around the Continent old SS members were chasing? That would be one-hundred-percent cool.

Monday, March 7, 2016

Where did All the World War II Games Go?

Not too long ago fought the United States in the Second World War. It is not uncommon, coined as the contribution from one generation to hear the Second World War. Root in video games.

Exactly what it is about these great games?

Call of Duty, the game that inspired a generation with Nazi Zombies, is one of the most remarkable in the WWII genre. There are also Red Orchestra 2, another fantastic first-person shooter (FPS) Example of a realistic WW2 game. And let's not Medal of Honor series Lost, which seems to be completely fallen off the face of the earth.

This epic, epic global conflict is gold for games. There is really, really bad, bad guys as Adolf Hitler for one thing. Second, this type of game ample supply of alternative story lines for different adventures. Erwin Rommel's lost treasure is choice.

And do not forget about the numerous plots to assassinate Hitler. Also talk about the characters. You "Old Blood and Guts" General George S. Patton, General Montgomery, Eisenhower, Erwin Rommel, Joseph Goebbels, and the list goes on. So many big and bad, but all are interesting people who contributed to a world-shaking conflict.

I want to return these games! Apart from Wolfenstein there is a huge absence of major wars in the gaming world now correct.


Liberators Online


Imagine what we can do with the technology available to us to. Games like Liberators and Call of Duty are bigger, faster and more beautiful than ever. But it has to use yet been any WWII game big battlefield technology. Ask a single soldier on a D-Day beach are located. Players you idolize when MG-42s flash hillside bunkers, and all the time, you just need to duck and cover behind the tank blockade just ahead.

Massive battles with many players would allow for extravagant goals and not to mention excellent teamwork tanks! Who does not love tanks? One of my favorite things to do, drive tanks in video games and on the cake would be icing drive a German King Tiger. Everything would be spectacular.

Unfortunately this does not seem like such a spectacular idea to some people. Quick tempo, dominating FPS games on the market with a narrow niche in e-sports. This fall Games Lineup year included sci-fi and fast multiplayer games like Halo 5 and Call of Duty: Black Ops. 3

Do not get me wrong, I love these games. Competitive Multiplayer and e-sports are great, and Sci-Fi is one of my favorite things ever. However, we must balance. I want a deep, historical experience in an age of so much technology.

Moreover, the Second World War plays an extremely important role in the American and international history. Games are a great medium to teach, especially if the details may be made historically accurate. I also feel games tribute to the Americans pay, who gave their lives, liberty we defend so dear. I I am afraid also a trend that forgets event change this world. Future video games may be the only way children have to get their story. The story is super-important because it shows us the mistakes we have made, so that we do not make them again.

For example, there is a very strong argument that the Second World War could have been avoided if certain measures to help the European balance of forces to Germany, rather than imposing penalties they had been taken back. But to look failure of leaders in the past, which guarantees a second world war.

We need to study history in order to create a better future, and perhaps, 3. Perhaps to avoid World War an extremely complex WW2 game might help us get there.

Thursday, March 3, 2016

Release of World War II: Liberators

We are very proud to announce the release of Liberators. The strategy game looks fantastic and is really committed. For the past few months Frozen Shard - the game developers - work closely with our team works social functions to implement. Among them, the use of in-app purchases boosters is to manage sales on its first major mobile game.

The WW2 themed game is first released on Facebook, but is multi-platform be in the future to authorize the PvP game mode. The free-to-play nature "to achieve synergies well with the multi-platform feature, a large pool of PvP players for the multiplayer mode" as they explain in their successful Kickstarter campaign. Another important factor is their users to keep busy the use of push notifications in the game.

The game is in alpha stage at the moment and the closed beta at the end of November. We are excited to see it, make your Facebook account!

Liberators set among famous historical events that took place during the war. You are in WW2 history to sink the real units, weapons, heroes, places and campaigns play. Empower the 6th Ranger Battalion, use a Mosin-Nagant, build a large Gustav or on their own, Operation Sealion take.

Choose your faction, and start building your platform with all the famous German, Russian, American and Japanese weapons. To spice things up a bit, you can also mix cards from different factions in your deck! To check out here the game's trailer video click.


Play Liberators WW2

There are two game modes:


  • Single Player Campaign
  • Multi-player: PvP combat cross-platform


The single player mode consists of 100 Warfare missions in 10 campaigns distributed, based on historical military events of the 2nd World War. Recruit famous units from various factions, climb the military ranks and many characters make you lift it help your own army during the campaign games.

play all campaigns and feel unique, thanks to the 4 different campaign types: acquisition, survive, sabotage, Search & Destroy.

The multiplayer mode will be a cross-platform online gaming experience. Will also an offline mode to play against your friends are, so you can play anywhere, anytime.

Liberators WW2

Best WW2 Games

Liberators has three types of cards that you will use to build your army. Units, products and orders make strategically combining Deck powerful. To ensure the collectability aspect of the game, there are 4 different cards Rarities: frequent, rare, rare and epic.

# 1 Unit cards are the backbone of the game. Posted attack your enemies and to defend themselves against the attacks of the enemy. You have three statistics - damage, defense and promotion costs.

Promotions will undoubtedly be an important factor for your game strategy, use them wisely!

# 2 Item cards can be connected to form a unit - a maximum of 2 pieces per unit. For only 1 action point to equip the first element, but if you want to attach a second, you have to spend two action points. Item no promotion costs to promote it automatically when the device is working.

# 3 order cards have an immediate impact when played. Crank up their performance with additional action points when throwing them. Orders are of crucial importance that when cards as played to change a losing game into a victory.

Discover more than 80 skills on all types of cards. Bring an item with abilites into one unit, and it will add its own.

Through a series of tutorial missions you are enough cards to win your first card game for no cost to build, in honor of the free-to-play mechanics.

Unique Gameplay

The clean gameplay mixes some of the best features of traditional trading card games with a touch of military strategy, which makes the game really fun to play and challenge.

Instead of repeating the standard tedious resource system, you get three action points each corner spend your way to victory to develop. The more blown effects cost extra Action Points, so use them wisely to:

Place one unit on the battlefield
Bring an item to a unit
Promote a unit
Cast Order



The Battlefield

Where the action of the game takes place. Each player has a support Lane - where you deploy units - and an attack Lane - where the units can fire - with 3 sockets each.

Start phase

Six new cards from your deck to your hand action and your 3 action points are placed to fill. All units in the support Lane to move automatically to the attack Lane if the spot is available.

main phase

Spend playing your 3 action points, maps or update units. Use all your action points before to move the combat phase, or you will lose them!

combat phase

the Attack Button beat the attack of all your units on the attack Lane and artillery units in support Lane trigger. If your units directly damage the opponent without resistance. If units fight attackers damage busy and then strike back even the enemy, if they are not Lane in the attack. The battle ends with all destroyed units and all the cards not used by hand action on the bottom of the deck recycled.

Endless River Cards

The point which has no cemetery in WW2TCG is to recycle at the bottom of the deck all the cards unused used hand in your action at the end of the train in combat or remained, were destroyed. With this feature, developers want to "emphasize the importance of the units as well as a variety of ways with respect to the strategy to promote open".

If you made it this far, I'm sure you want to know more about the game, and it's creator. Here is a resource list of links you will find interesting if you want to update to the current state of the game.

Games you play the game on the Facebookk, or MutantBox.

Wednesday, March 2, 2016

Liberators: American and German war

Liberators Game

Liberators game is very good, about the battle of Iwo Jima American troops and Germans to snatch made. The old game at this time, the quality was very good. Try it!


Liberators Free

Liberators is obviously the Pacific War as the background, describing the battle of Iwo Jima American troops and Germans to snatch made. On this tropical island, you, as an American soldier, braving the enemy artillery before, not least your comrades fall around you. 8 square mile island is almost flat fried shells. Your task is to finally seize Iwo Jima! From a historical perspective, in 1945 the Pacific theater of Iwo Jima was a very tragic battle (former US president George Bush also took part in the battle). In one month, there were 22,000 Japanese and 26,000 Americans died. After a bloody battle, the last American victory, six US soldiers plug into the American flag on Iwo Jima highest point, this scene has been set up in the establishment of a permanent sculpture on Washington Square.


Liberator Raiders

I played all over, the more I have not written! Dense, given to you (press ~ to lose fly fly and invincible dog, very easy to drive) to play this very carefully, give inattentive killed, I wish you happy playing!
Above these keys enough to use, look no reason to say enough. I also began to think that the key did not say, it is true that these keys. Just play that may not have the key to open a locked door, in fact, first there is a key to open a door after door opening F can be opened and closed by a lock is to complement other tasks ahead may enter, not allowed to enter the rest of the self-labeled is history.
Closer to the game through the object at the point of guns, maybe there will be a hand to surprise you; English is not good, the best tool ready as PowerWord English dictionary, press TAB to see more of what the task is, there are a few off do not look at the list of job tasks will always fail. There are also some off time (when of course the enemy obstacle dozen Allied group of final radio call when there is a limit that is not urgent, just die on the line after the attacks, everything is calm, the end ).


Play Liberators



Liberators Client

Liberators is not a master of victims quickly, so happy with the game changes, mainly to change the value of life (to the horror of 5000, single-byte double-byte, of course, the bombing a 200 die estimated, try for yourself); grenade into a 10 or other figures, locked inexhaustible; I use the Jinshan Ranger, at the end of each level, you must exit the game and Ranger, re-enter, log in each level of the game can start automatically saved.
Up to the value of life is not death, if not carefully a cliff or in a fog of game to go run without effort off the Ranger game and restart it wants. Each level has the characteristics of each level, basically people are more confused, but remember to go forward, to see enemies killed, look at the list of completed job tasks (each level is not the only task which is three awards: the sun flag, samurai hats, Japanese sword).
Pretty fun game, spent about six to seven hours to complete this 10 Off. Feel the game is not enough arms, the flame tube (only appeared in one indoor) and the deadly grenade too small (less than headshot) the immortal words, not as fast with a knife, a knife. In particular, coating, hot water bottle just.
It is necessary to keep an airport, not far from the airport, at the same point in a firewood image and mold fight against the Germans of the time, they look is immediately and quickly ran to the place, late for the German bombing mission of the aircraft failed a. A total of three first places two planes, and the planes where the last character is the game began to emerge. In addition to other off-limit of patience laps he wants.

Tuesday, March 1, 2016

Lberators: Source World War II as the background of strategy game

Facebook Game Liberators


Liberators in 2003 released a plug-in-based Half-Life MOD package, games and once hot moment CS are the same as MOD version of Half-Life. Liberators to the European theater of World War II as the background, where players will play two opposing camps of World War II, "the Germans" and "allies", even after the update to version 1.0 will be the third teams' British "players will be involved in the war in the former half of the world to join in this life and death. Such as many of the classic weapons of World War II will be full debut in the game.


Liberators Website 


In The Liberators Game, players can choose to play different occupations, infantry, assault, rockets, sniper, support ...... Each job has its own strengths and weaknesses, unlike CS M4 invincible in a long-range point can Melee me ...... ah sweep sweep, World War II background makes the game just right arms reach their advantages and disadvantages, making it a much more complex than CSS requires players to the game. During the war of the great power of grenades, a small iron Prey killed four or five Germans is not a problem, do not worry about the novice not kill more people this question, readily thrown out of a mine, maybe it will bring unexpected surprises. Xuerouhengfei battlefield, perfect physics engine, real HDR effects, make the players on the ground, completely experience the fun of the game and the human perception of war devastation, so that people for peace for all mankind, can not forget the time of World War II history.


Liberators Forums 


Performance varies its use of weapons in combat is not the same, rifles and hand grenades thrown should maintain a certain distance from each other, the use of rifles accurate performance good advantage in long-range combat each other, if at close range with each other submachine gun hand experience, failed to shoot the enemy, then a result can imagine. Submachine gun power in close range before the full play, so as much as possible in front of the other rushed to close combat with the enemy, submachine gun is an essential mainstay of street fighting. The sniper task is to block the opponent's firepower by using long-range sniper hit shutout advantage of sniping and firing points, to provide security for the comrades. DOD most powerful fire support from both sides of the machine gunner, hundreds of rounds of payload, high rate of fire, coupled with the enormous lethality unique sound, battlefield atmosphere vividly rendered.


Play Liberators



Liberators Events


DOD greatest charm lies in close cooperation between teammates, fighting to obey the command, the same as a real war, not to obey orders of the army will be lost. In the reality of the war strategy and tactics which often use, after all, it's true that the reaction of a real war. DoD pay more attention to the strength of the team complement each other! The DoD offense and defense are relative, no matter how good your marksmanship, how brave assault skilled, with no comrades with power of one person can not win the whole battle. A master is not possible around the entire outcome of the war!