Unit Description
At present there are 10 separate Units, each with custom appearance and features. As different arrangement of units will bring hundreds of different result, users are encouraged to experiment with different strategies and share their findings.Unit Status
Equip units with gear to level up;Commander’s strength is heavily dependent upon their level. Keep Commanders at their highest level through EXP books and managing equipment level
Equipment
Commander’s strength is influenced by which items they have. As Commanders increase their level, they are able to access different types of items. Be sure to keep them maximally equipped to increase your power on the battle field.Units Features
As Commanders increase their levels, they will unlock new features specific to their units. Each Commander’s units can have at most 4 special features. The following comprehensive list of all possible features.Features description:
Crouch: Chance to dodge Long Range Infantry Units normal attackEmplacement: Chance to block Long Range Infantry Units normal attack, reduce 50% DMG
Flank: Chance for a Crit attack on Long Range Infantry Units, deals double DMG
Prone: Deal extra DMG in normal attack against Close Combat Infantry Units
ZigZag: Chance to dodge Close Combat Infantry Units in normal attack
Hatch Down: Chance to block Close Combat Infantry Units in normal attack
Armor-piercing: Deal extra DMG for normal attack against Motorized Units
Czech Hedgehogs: Reduce RECEIVED DMG when attacked by Motorized Units
Armor-piercing: Deals extra DMG in normal attack against Motorized Units
Crouch: Chance to dodge Motorized Units normal attack
Bayonett Charge: Chance to have continuous attack in normal attack against Long Range Infantry Units
Bulletspray: Chance to have strafe attack in normal attack against Long Range Infantry Units
Bayonett Charge: Chance to have a continuous attack when normal attack Long Range Infantry Units
Explosive Bullet: Chance to stun enemy in normal attack against Close Combat Infantry Units
Terror on Wheels: Chance to have strafe attack in normal attack against Close Combat Infantry Units
Tank Blast: Chance to deal Super Crit attack (triple DMG) in normal attack against Close Combat Infantry Units
Explosive Shell: Chance to stun enemy in normal attack against Motorized Units
Barrage: Chance to haveCrit attack on Motorized Units, deal double DMG
AT Rush: Chance to ignore defense in normal attack against Motorized Units
HEAT Round: Chance to stun enemy in normal attack against Motorized Units
Grenade Toss: Deals DMG when attacking AT Gun units, also reduces DMG from it.
MG Suppress: Deals DMG when attacking Riflemen units, also reduces DMG from it.
Satchel Charge: Deals DMG when attacking Mortar units, also reduces DMG from it.
Precise Kill: Deals DMG when attacking Bazooka units, also reduces DMG from it.
Jeep Rush: Deals DMG when attacking Paratrooper units, also reduces DMG from it.
Nest Breaker: Deals DMG when attacking Machine Gun units, also reduces DMG from it.
Recon Tracker: Deals DMG when attacking Recon units, also reduces DMG from it.
Sniper Elimination: Deals DMG when attacking Sniper units, also reduces DMG from it.
Tank Buster: Deals DMG when attacking Tank units, also reduces DMG from it.
Artillery Breaker: Deals DMG when attacking Artillery units, also reduces DMG from it.
Medic Support: Recovers HP before each turn.
Reinforcements: Increases upper limit of troop number
Headshot: Chance to have Super Crit attack when normal attack enemy, and deal Triple DMG
Reinforcements: Increase upper limit of troops number
Sand Bagged: Increases defense points
Creeping Barrage: Chance to have Sputter Attack against enemy, deals 50% DMG to enemies around it.
Sand Bagged: Increases defense points
Panzerschrekt Assault: Chance to have Crit Attack against enemy, deals Double DMG
No comments:
Post a Comment