There you can see the fascination so many video games like Liberators have little to deny military conflict. You can see this manifested in several recurring elements of modern game design, from the complicated modeling and animations that go into weapons and chauvinistic character of many stories on the perpetuation of stories to promote the idea that wars make ordinary young men to heroes , While games try as a creative medium could mature, they can not a profoundly childlike joy seem to war weapons and men to shake directed that they exercise.
The Battlefield series this divided a lot of emphasis on weapons, factions along national lines, collect experience and character levels and their access to better weapons and skills using the example. In the most recent entry in the series, Battlefield: Hardline, the game switches its setting of war to a kind of new-fangled police war thing (I'm not sure what you call it, when dozens of policemen and dozens of criminals have a pitched battle over a case is that even a thing that ever happened?), but the tropics are largely retained. Battlefield was not alone and next to the Call of Duty and the now-defunct Medal of Honor series is presented again a world in which war has been an exciting and productive way to solve problems and audiences this after for more than a decade munching down.
It would be unfair, only these three to pink on because it matches on the war in all sorts of genres of the strategy for survival horror and on all possible platforms are from the time of the earliest home computers. Games have passionately believed war as a theme and have glorified to the point of caricature and beyond. While some games, the idea of war have explored as a bad thing, for the most part accepted war as necessary and noble character building games.
However, there is a big problem for the games in pursuing this philosophy, a tank destroyer Tiger (P) to talk in the room as is. This is that modern wars make for terrible games. In fact, do almost all the current wars of terrible games, with one exception.
World War II has for game developers a source of inspiration for decades back and it's easy to see why. On a narrative level you've got the most obvious villains in history, a just cause and a clear victory. Playing on the design level at this time benefit from technological sweet spot set, unique in history where war machines and weapons are powerful enough fun to play with yet simple enough to give the player a lot to do to use them effectively. It is so close without doubt the perfect historical setting for a militaristic video game ever, perhaps ever exist. When the Second World War did not exist, would had game designers, they invent (and sometimes still do).
The downside is that while developers fisheries inspiration from this particular war it always keep old gets. You can download the zombies wheel or you can play "what if", but whichever way you cut it the case of the Third Reich will not get fresh. The message that brave men and women strengthened to answer the call and a bunch of fascists out in sharp uniforms that will stop their way with the world tumbled in us from a young age, there is not much more to be said about it.
In many ways this is something to be grateful. I'd rather boring grow hearing into a huge war that happened long before I was born, as it actually see happen for me.
But as WW2 games is growing increasingly stale as setting video games have been forced to improvise in order to continue to provide their audience available to play entertaining with battle. In short, they have to invent wars. The locations and enemies could be drawn from reality, but the scenarios and circumstances have exaggerated beyond recognition. North Korean soldiers are suddenly able to cross the Pacific Ocean in power, Russia can afford a viable modern military magical, and of course the combined naval forces of NATO always manage to call in sick on the same day.
There are exceptions, and some games are based on conflicts made in recent history, but the asymmetric nature of modern war and the issue that keep losing Western nations it makes a touchy subject. Where the Second World War still in high-profile games of all genres is celebrated (with Wolfen expansion, another game Brothers In Arms and Hearts of Iron 4 all because this year, for example), more recent conflicts almost completely overlooked. Players that their war stories want to end with the conquest and victory, not bland statements about troop reductions or footage of helicopters pushed the decks of aircraft carriers. You can not glorify the war of the losing side in a video game.
This is significantly different to the cinema, which glorify a lost cause with much more success by drawing focus on the development of the characters. Movies like Platoon, Black Hawk Down, The Hurt Locker or American Sniper can speak to the horrors of war, while it also as noble and heroic not start in such a way that a video game painting. A lost war in a video game just feels like a waste of time and not everyone in a good way.
This provides us with an interesting situation. While video games are often criticized as unhealthily militarist they are, perhaps inadvertently, undermining their hawkish qualities of them in increasingly bizarre alternate realities to bed with. Videogames allegedly on the virtues of war supply the damning verdict on modern warfare it easy, can it by disassociating, Does not worth the attention. Actual wars are no longer interesting enough to be the subject of war games.
I'm not sure if this means that we evolved as a species or completely beyond help.
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